General Format

The Rat City Blood Bowl League is split into 3 separate divisions: the Rat City Major League, the Rat City Open League, and the Rat City Minor League. The Majors are a scheduled league with a formal tournament every 6 months, where the best Blood Bowl teams in the greater Rat City area go to win fame and fortune.  The Open league is where the majority of Blood Bowl teams in the Rat City area reside – not quite good enough for the Majors, but with a few games under their belt.  The Open league is a challenge league where games are set up as the teams can get them.  The Minors are a scheduled league (modeled after the Majors) for brand new teams only.  The Minors is an accelerated grow league for new teams looking to get their game into shape so that they can one day hope to compete in the Majors.

Each Season of the Rat City Blood Bowl League lasts roughly 6 months, cycling in January and July.

Rules Documents
The Rat City Blood Bowl League uses the latest edition of the Living Rule Book, known as LRB6 or the Competition Rules Pack/CRP. It can be found here:
http://www.ratcityrumble.com/rcbbl/downloads/Competition_Rules_Pack.pdf.

Additionally, we use the 3 supplemental teams endorsed by the BBRC and NAF (Chaos Pact, Underworld, and Slann), which can be found here:
http://www.ratcityrumble.com/rcbbl/downloads/LRB6_New_Teams.pdf.

Etiquette
Some general play conventions that are expected when playing in the Rat City Blood Bowl League:

  1. Turn your players 180 degrees after they’ve activated. This helps both you and your opponent keep track of who has and hasn’t activated yet this turn. At the end of your turn, turn them all back to facing forward.
  2. Both players use the same set of dice when playing a game. This eliminates any arguments or suspicions of “lucky” dice or other shenanigans. If the players can’t agree on whose dice to use, the Home team’s coach gets the choice.
  3. A Note About Sportsmanship – It is not poor sportsmanship to foul every turn, call Illegal Procedure, or run up the score.  Gloating or ridiculing your opponent while doing so is.  Fouling and IP are a part of the game, just like Passing and Going For It are.  Just don’t be a dick about it.

Optional League Rules
We use two Optional League Rules from pg. 32 of the CRP:

  1. MVP is randomly determined from players eligible to play in the match that were not induced and have not died during the match as per option #2 under the Awarding the Most Valuable Player optional rules.  Note: Journeymen are eligible to earn MVPs as they are not induced.
  2. Special Play Cards are available as inducements as per option #1 under the Special Play Cards optional rules.

 

Modifications to the CRP

Major and Minor Leagues: Illegal Procedure
On page 7 of the CRP, replace the 2nd paragraph under Moving the Turn Marker with the following:

A coach who is called for illegal procedure suffers no penalty. However the opposing coach immediately gains one re-roll. If a coach forgets to move the Turn marker, but rectifies his mistake before the opposing coach notices the error, then he cannot be called for illegal procedure. If a coach incorrectly calls illegal procedure his opponent immediately gains a re-roll.

Major/Minor/Open Leagues: Time Limits
We “officially” use round timers in the Majors and Minors. The Majors will use the standard 4 minute timer listed on pg. 7 of the CRP.  The Minors will instead be using a 5 minute timer.  In general practice though – most people don’t play with timers as long as the game is moving along at a decent pace.  However, if either coach in a Majors or Minors game wishes to use a timer, the timer MUST be used.  In the Open League, the  timer rules found on pg. 7 of the CRP will not be enforced (Open League Tournaments may be an exception to this rule). That said, please do your best to finish your turns in a timely manner.  In rare cases the Commissioner may choose to enforce timed play for an game when it is necessary to ensure the pace of the game (store is closing soon, etc.).

Major/Minor/Open Leagues: Coin Toss
All scheduled League matches in the Rat City Majors and Minors have set Home and Away Team designations. No coin toss is necessary because the Home team is given the option of kicking first or receiving first. The Rat City Open League use the coin toss rules as normal.

Major/Minor/Open Leagues: Overtime
During the 10 game regular season of the Majors and Minors, as well as all Open League games, a tie score at the end of the 2nd half is a Tie. Matches in a Tournament will however go to Overtime if the score is tied at the end of the 2nd half.

Major and Minor Leagues Only: Byes in the Regular Season Schedule
If there are an odd number of players in the Majors or Minors there will be a Bye each round. Byes will be randomly determined within the schedule, and since (unless there are 11 players) they will be distributed unevenly with some players getting byes and others playing a full round of 10 games, the Bye week will be considered an “extra training/fundraising week” for the team getting the Bye. The team rolls a straight 1d6 for winnings (x10,000 gold pieces), and gets 2 randomly determined MVPs. The MVPs cannot both go to the same player. These rolls must be witnessed by another member of the League.

Major and Minor Leagues Only: Byes in the Playoff Schedule
In the event that we have a playoff structure that awards Byes (12 players in the playoffs, for example), no additional money or MVPs will be awarded to the team with the Bye. The purpose of the Bye is that your team gets a free round in the playoffs without the chance to get eliminated.

Major/Minor/Open Leagues: Play-off and Post-season Break
Prior to the first round of Major and Minor League Playoffs/Challenge Matches, players in all Leagues who were injured to the point of Missing Next Game after their last game are returned to healthy status and do not miss the first round of Playoffs as if a game had been played between their last game and Playoffs/Challenge Matches. All further injuries suffered throughout the Playoffs and Challenge Matches are treated as normal.

At the end of a season players in Missing Next Game status are returned to healthy status and do not miss the first game of the following season, as if a game had been played between the prior game and Week 1.

Major and Minor Leagues Only: Star Players and Mercs in Tournaments
Star Players and Mercenaries are available as inducements during Tournaments just like in regular season games.

 

League Structure

Pre-game Rules
The following must be taken care of prior to playing a game in any division of the Rat City Blood Bowl League:

  1. All models on your team must have clearly visible numbers on the front and back of each base.
  2. All players on a team’s roster must be named prior to being fielded.
  3. All models must reasonably represent the position or race they are supposed to be. Obvious proxies are fine. The commissioner alone will be the determining agency.
  4. Two current rosters of your team must be brought to a game – one for yourself and one for your opponent. 

Game Report Sheets
For each game that is played in the Rat City Blood Bowl League,  a Game Report Sheet must be filled out and turned in (or emailed) to one of the League Administrators. These can be downloaded in PDF format here: http://www.ratcityrumble.com/rcbbl/downloads/RCBBL_Game_Report_Sheet.pdf or as an Excel spreadsheet here: http://www.ratcityrumble.com/rcbbl/downloads/RCBBL_Game_Report_Sheet.xls.

If you’re emailing the report in, please email it to ratcityrumble@gmail.com.

League Fees
A full season of the Rat City Blood Bowl League is $15.00 regardless of if you’re playing in the Majors, the Minors, or Open League (or all 3). This will be collected on Opening Day or when you join the league. This fee covers League expenses (website/forums, flyers and other advertisements), tourney prizes, and league property like clocks, pitches, dice towers, etc.

Membership
Although Blood Bowl is a game played by Ages 12 and up, the Rat City Blood Bowl League is an adult League. Members must be 18 years of age or older:

  1. Members must be of an age where they can set up their own make-up games without buffers being involved.
  2. Members must be of an age where adult Members feel comfortable to be themselves without the presence of a Minor.

 

League Format: Rat City Major League

The Rat City Majors are the “main event” in the Rat City Blood Bowl League. This is where the best of the best go to compete for glory and fame. Each coach may have one team in the Majors each season. It is not required to participate in the Major League – a coach may keep all of his teams in the Open League or Minors if he wishes.

A full season in the Rat City Majors is played over a 6 months period, with Game Days held every other Sunday at Games & Gizmos in Redmond, WA. Regular season play takes place over the first 5 months and consists of 10 rounds of scheduled games, with one round played each Game Day, and where every coach is given 5 home games and 5 away games. The final month consists of Playoffs and a tournament. Seeding in the tournament depends on the team’s regular season final League Point standings.

Coaches MUST play the regular season matches they are scheduled to play in round order, and cannot refuse to play a match unless they forfeit. If a coach is forced to forfeit a match due to not playing or arranging to play said match, then his team must abide by all the Conceding rules on page 29 of the CRP with the exception that he is not required to roll to see if players leave his team. If a coach forfeits a match during play, then ALL Conceding rules apply to his team. In either case, the ‘winner’ of the forfeited match receives the standard benefits.

During the regular season, teams are awarded 3 League Points for a win, 1 League Point for a tie, and 0 League Points for a loss. Any ties in the standings are resolved in the following order: Total wins, Touchdown +/-, then Head to Head record if applicable.

Tournament Structure
Each season of the Rat City Majors ends with a different tournament that a team can qualify to play in based off their regular season performance. Due to the numbers of teams changing from season to season, the number of teams able to participate in any given tournament may change. Roughly half (or slight less than) of the teams in the Majors will qualify for the Playoffs each season. All rounds in all Major League tournaments are one round knock out, with each round seeded based on the remaining coaches left each round and their rank in the regular season. Majors Tournaments run in a 4 season cycle, starting with the Starbox Coffin Cup, then the Rat City Rumble, which is followed by the Warpstone Dungeon Cup, and finally the cycle ends with the Elysian Invitational.   It then starts over again with the Starbox Coffin Cup.

In all semi final and final Tournament matches, the Gate and Winnings are doubled. (That is, your total earnings would be equal to ((D6 + Fame Bonus) * 2) + Win/Tie Bonus – Spiraling Expenses). In addition, the winners of a Major League Tournament final receive a Trophy Re-roll at no cost, although it counts towards their team rating as if it were a normal team re-roll. At the end of the next seasons’ tournament, trophy re-rolls are ‘passed on’ to the new champions and removed from the previous winners’ rosters. Otherwise, trophy re-rolls work exactly like Team Re-rolls.

The Starbox Coffin Cup is a biennial (every other year) 8, 12, or 16 man, 3-4 round KO style tournament to determine the overall winner of the Majors every other Winter season. It is held in January. Fringe benefit: In addition to the normal trophy received, the winning team may also add 2 to all of their gate rolls while they hold the trophy. Additionally, the player with the most SPPs on the winning team permanently gains the Fan Favorite skill if they don’t already have it. For Team Value purposes this counts as a doubles skill.

The Rat City Rumble is a biennial 8, 12, or 16 man, 3-4 round KO style tournament to determine the overall winner of the Majors every other Summer season. It is held in July. Fringe benefit: In addition to the normal trophy received by the winner, every player on both teams playing in the final of this tournament receive an MVP at the end of the game, instead of the normal randomly determined single MVP per team.

The Warpstone Dungeon Open is a biennial 8, 12, or 16 man, 3-4 round KO style tournament to determine the overall winner of the Majors every other Winter season. It is held in January. Fringe benefit: In addition to the normal trophy received, 1-3 (roll a D6 – on a 1, one, on 2-5, two, and on 6, three) different random players on the winning team also gain a skill from the following: any Mutation skill, Hypnotic Gaze, Stab, or Regeneration.  Each player may choose a different skill.  This skill is in addition to any normal skills the player has earned from SPPs.  When calculating Team Value, Mutations add 20k for players with normal Mutation access, or 30k for players without Mutation access or with Mutation access on doubles.  Extraordinary skills (Hypnotic Gaze, Stab, Regeneration) add 30k in all cases.  These skills are permanent and remain with the players even after the Trophy has been passed on.

Note: The Warpstone Dungeon Open is played in a Dungeon.  Regular season games take place on a standard pitch as normal, but all Playoff and Tournament games will be played on a Dungeon map with the Dungeon Bowl rules, which are posted here.

The Elysian Invitational is a biennial 8, 12, or 16 man, 3-4 round KO style tournament to determine the overall winner of the Majors every other Summer season. It is held in July. Fringe benefit: In addition to the normal trophy received, the winning team may also choose a Magic Item to give to a player of their choice.  The options are: 1) The Cleats of Quickness, which grant the player an Agility skill of the coach’s choice, 2) The Gloves of Accuracy, which grant the player a Passing skill of the coach’s choice, or 3) a Scroll of Healing, which heals one injury on the player it is used on (including Death!).  If the Scroll is used to heal a dead player, there must be room for the player on the roster. For example, if a Wardancer was resurrected with the scroll, and the team already had two Wardancers, one of them would have to be fired to make room.  For the Gloves or Cleats, the skill added will count as a normal or doubles skill as is appropriate to the player’s position for Team Value purposes.  A player with a Magic Item cannot receive another Magic Item if the team wins the Elysian Invitational again.

Yellow Card/Red Card
A Yellow Card/Red Card rule is in effect for the Rat City Majors. If a coach forfeits a match due to not playing or arranging to play, he is issued a Yellow Card Warning. Their team forfeits their MVP and their earnings for the match and the game is recorded as a 2-0 loss. If a coach forfeits a second match under the same circumstances in the same season, he is issued a Red Card. This means that the coach will not be allowed to finish the season or participate in any finals tournament. All remaining games for that season are forfeited.  Note that if a coach is running a team in both the Majors and the Minors (see below), Yellow Cards and Red Cards carry over between leagues.  Don’t overcommit – if you can’t make time to play in both leagues, you’ll regret signing up for both.

Game Day Default Start Times
The default start time for scheduled matches on Game Days is 6PM.

Note that this is the default start time. If you need to play earlier or later on Game Day (or on another day entirely) you will need contact your scheduled opponent and make arrangements. Without prior contact, coaches who arrive on Game Days should expect to play their opponents no later than the time posted above. Violations without prior notification may result in a Yellow Card being handed out and will be judged on a case to case basis.

Post Season
After completion of a Rat City Major League season, coaches may:

  1. Keep their current Major League team and remain in the Majors.
  2. Choose one of their teams from the Minors or the Open League to move to the Majors for next season. The current Major League team from that coach will then move down into the Open League or Retirement as the coach wishes.
  3. Drop their Major League team to the Open League, and not elevate one of the Minor League or Open League teams to the Majors, effectively retiring from the Majors for a season.

 

League Format: Rat City Minor League

The Rat City Minor League is where the new teams looking to show their stuff come to play.  Sponsored by and modeled after the Rat City Majors, the Minors receive a lot of extra media attention and funding – much more so than the standard scrub leagues you find in other cities.  The players chosen to play in the Minors are “the next big thing” coming to the Majors, and the League treats them as such.

Each coach may have one team in the Minors each season.   Only brand new teams with no games under their belt may participate in the Rat City Minors.  It is not required to participate in the Minor League – a coach may keep all of his teams in the Open League or Majors if he wishes.  A Coach can also participate in both the Majors and the Minors during the same season if he wishes, running a team in each.  The benefits of playing in the Minors are great for a new team – they receive an extra (randomly determined) MVP in the postgame of each round of the Regular Season (can’t go to the same player that got the normal MVP) and they receive an extra 10k in winnings each round.  When the Regular Season ends, these benefits go away.

A full season in the Rat City Minors is played over a 6 months period, with Game Days held every other Sunday at Games & Gizmos in Redmond, WA.  Game Days for the Minors are offset by a week from the Rat City Majors schedule. Regular season play takes place over the first 5 months and consists of 10 rounds of scheduled games, with one round played each Game Day, and where every coach is given 5 home games and 5 away games. The final month consists of Playoffs and a tournament. Seeding in the tournament depends on the team’s regular season final League Point standings.

Coaches MUST play the regular season matches they are scheduled to play in round order, and cannot refuse to play a match unless they forfeit. If a coach is forced to forfeit a match due to not playing or arranging to play said match, then his team must abide by all the Conceding rules on page 29 of the CRP with the exception that he is not required to roll to see if players leave his team. If a coach forfeits a match during play, then ALL Conceding rules apply to his team. In either case, the ‘winner’ of the forfeited match receives the standard benefits.

During the regular season, teams are awarded 3 League Points for a win, 1 League Point for a tie, and 0 League Points for a loss. Any ties in the standings are resolved in the following order: Total wins, Touchdown +/-, then Head to Head record if applicable.

Tournament Structure
Each season of the Rat City Minors ends with a tournament that a team can qualify to play in based off their regular season performance. Due to the numbers of teams changing from season to season, the number of teams able to participate in the tournament may change. Roughly half (or slight less than) of the teams in the Minors will qualify for the Playoffs each season. All rounds in the Minor League tournament are one round knock out, with each round seeded based on the remaining coaches left each round and their rank in the regular season.

In all semi final and final matches, the Gate and Winnings are doubled. (That is, your total earnings would be equal to ((D6 + Fame Bonus) * 2) + Win/Tie Bonus – Spiraling Expenses). In addition, the winners of a Minor League Tournament final receive a Trophy Re-roll at no cost, although it counts towards their team rating as if it were a normal team re-roll. At the end of the next seasons’ tournament, trophy re-rolls are ‘passed on’ to the new champions and removed from the previous winners’ rosters. Otherwise, trophy re-rolls work exactly like Team Re-rolls.

The Cascadia Crush is an 8, 12, or 16 man, 3-4 round KO style tournament to determine the overall winner of the Minors every season. Fringe benefit: In addition to the normal trophy received, the winning team receives 3 extra MVPs (must be allocated to 3 different players, and cannot go to the player that received the normal MVP).  The player on the winning team with the most SPPs (after MVPs have been allocated) will also receive a choice of either the Pro skill or the Leader skill.  The skill added will count as a normal or doubles skill as is appropriate to the player’s position for Team Value purposes.

Yellow Card/Red Card
A Yellow Card/Red Card rule is in effect in the Rat City Minors. If a coach forfeits a match due to not playing or arranging to play, he is issued a Yellow Card Warning. Their team forfeits their MVP and their earnings for the match and the game is recorded as a 2-0 loss. If a coach forfeits a second match under the same circumstances in the same season, he is issued a Red Card. This means that the coach will not be allowed to finish the season or participate in any finals tournament. All remaining games for that season are forfeited.  Note that if a coach is running a team in both the Majors and the Minors, Yellow Cards and Red Cards carry over between leagues.  Don’t overcommit – if you can’t make time to play in both leagues, you’ll regret signing up for both.

Game Day Default Start Times
The default start time for scheduled matches on Game Days is 6PM.

Note that this is the default start time. If you need to play earlier or later on Game Day (or on another day entirely) you will need contact your scheduled opponent and make arrangements. Without prior contact, coaches who arrive on Game Days should expect to play their opponents no later than the time posted above. Violations without prior notification may result in a Yellow Card being handed out and will be judged on a case to case basis.

Post Season
After completion of a Rat City Minor League season, a coach must move their current Minors team up to the Majors or Open League.  Next season a new Minor League will begin, with a fresh crop of brand new teams.

 

League Format: Rat City Open League

The Rat City Open League is where most teams in the Rat City Blood Bowl League reside.  Not quite good enough (or no longer good enough) for the Majors, but not a team of amateurs either. Playing in the Open League involves a team getting games in when and where it can, against whoever can be convinced to take the pitch against them. The Open League is effectively a Challenge League, where a challenge can freely be turned down without penalty.

A team in the Open League can play a maximum of 10 games each regular season (the regular season being the period prior to the Major and Minor League playoffs).  The Open League has no regular tournament, and there is no penalty if an Open League team does not play 10 games in a season aside from lost opportunities for SPPs and winnings.  A team in the Open League cannot play against the same opposing team twice in a row, though they can play against another team coached by the same opposing coach.  Additionally, an Open League team may not play more than 4 games each season against teams coached by the same opposing coach.  Example – if Rick’s “Destroyers” Chaos team plays four games against various teams coached by Alex, his remaining 6 games would have to be played against teams coached by other people.

A coach can have any number of teams in the Rat City Open League each season.  Creating teams just for fun is not allowed – if a team doesn’t play a game within a month of creation it may be deleted.

Open League Tournaments

Once in a while, various organizations will host tournaments for the Rat City Open League.  These tournaments are usually hastily thrown together affairs, and will often occur during the regular season.  The organizers will sometimes put specific requirements on which teams can enter (example: only Stunty teams with TV of less than 1300 can enter the Bilgewater Beatdown, hosted whenever the Leeg of Distinguished Bilge-Goblins can gather enough coin to entice a couple teams to show up).  These tourneys and their rules will be announced as they come up.

 

Challenge Matches

At the end of the season during the Major League tournament, the divisions between the Major, Minor, and Open Leagues become somewhat muddled for those not participating.  Major and Minor League teams that don’t make the cut or get eliminated are left on the sidelines while the tournament continues on without them.  During this downtime, Challenge Matches often take place.

During a Major League tournament, all teams in the Majors, Minors, and Open League have the opportunity to play 4 Challenge Matches.  These games can be against any willing team in any league, but games cannot be arranged against the same opposing team more than once each Challenge Season.  Teams in the Major or Minor League tournaments are not eligible for Challenge Matches as long as they are in the tournament – once they are eliminated they can play as many Challenge Matches as there are remaining rounds in the tournament (a team eliminated in the Round of 8 would be able to play 2 Challenge Matches while the tournament finished up).  In the event that we have a 3 round tournament in the Majors or Minors, after the tournament finishes up the top teams may still play one Challenge Match before the end of the Challenge Season. The Challenge Season usually lasts until shortly before the start of the next Season.

Updated 7/14/2012.